Catina Sweedy

Catina Sweedy


Catina, when not desperately trying to catch up to her daughter in Mario Kart, homeschools her two children in Woodbridge. She has over 20 years of experience as a clarinet teacher, performer, and adjudicator. Catina has her Bachelor of Music degree from the Harid Conservatory of Music in Florida and her Master of Music degree from the Manhattan School of Music in New York City. She has also attended the Art of Mentoring, Awakening Our Inner Design, and Coyote Guiding workshops to further her studies in education and mentoring. You can find examples of her video game and music collaborations with her children on her YouTube channel, The Clarinet Project, and learn more about her clarinet studio at She is grateful to her husband and children for all of their love and support, especially for their tolerance when she can’t beat the last boss in Kingdom Rush.


Educating with Minecraft
Friday, Session 2, 2:30–3:30 p.m.

Is your kid addicted to Minecraft? Are they passionate about creepers, mooshrooms, and diamond swords? Are they freaking out about seeing Herobrine? The Minecraft world is absolutely exploding, with over 100 million registered users. In this session, parents will get a crash course on Minecraft: what it is, how to use it to enhance their curricula, and how to use it to build community. Come alleviate any fears you may have about Minecraft and explore how to use Minecraft as an educational tool, both online and in the real world. Perhaps you will be inspired to get your own Minecraft account, too.

Using Video Games in Education
Friday, Session 3, 4:15–5:15 p.m.

Any parent who has heard “One more minute!” when they ask their kids to get off the computer, iPad, or other gaming console can relate to how infuriating and frustrating it is when kids just can’t stop gaming. But what if I were to tell you that video games are excellent educational tools, and not just for coding and programming? Want to teach them about history? Entrepreneurship, engineering, and social skills? Reading and problem-solving? The possibilities stretch further than an Enderman can teleport. In this session, participants will identify key points of video games that can be used to build a curriculum for their student; they will then learn how to utilize easily accessible resources for education, build a community of other parents and students to enhance students’ social lives, and find and engage educational experts to create more advanced classes for their students. Video games can be a source of great contention; use them to work for us as parent-educators instead!